Introduction to Corel Rave
Creating a Movie Project
1. Click File menu New.
A new stage displays. The default stage size is 500 x 500 pixels.
the Object flyout ,
and click the Polygon tool .
3. Drag to draw a polygon in the top-left corner of the stage.
4. Holding down CTRL, pull one of the midpoint nodes toward the center of the polygon to turn it into a symmetrical star.
5. On the color palette, click the yellow color swatch to make the star yellow.
6. Open the Outline flyout , and click the No outline button .
Increase the Number of Frames
All new objects have a life span of one frame--they display for the duration of a single frame only. You'll extend the star's timeline to increase i life span. Currently, the star's timeline is represented by a black dot in the Timeline Docker window.
1. Using the Pick tool , click the star on the stage to select it.
2. In the Timeline Docker window, click the star's timeline (the black dot) and drag it to frame 30.
This is how the starís extended timeline should look:
Tween an object
Tweening lets you animate objects quickly by changing one or more object properties only at specific points during a movie. An object that is animated by tweening is called a tween.
Before starting this procedure, ensure that the star is still selected and the playhead is still on frame 30.
1. Click Movie menu Insert keyframe.
A keyframe is inserted in the object's timeline at frame 30.
Note that Corel R.A.V.E. automatically added a keyframe at frame 1 in the star's timeline.
This is how the star's timeline should look now:
2. On the stage, drag a corner selection handle outward to increase the size of the star proportionally.
3. Drag the enlarged star to the bottom-right corner of the stage.
4. On the movie control panel , click the Play button †to preview the animation.
The star grows while moving from the top-left corner of the stage to the bottom-right.
5. On the movie control panel, click the Stop button †to stop the preview.
Tween an Object's Fill
You've tweened the star's position and size to create a motion effect. Now you'll tween the star's fill to make the star change color during the movie.
1. In the Timeline Docker window, click the keyframe at frame 30 in the star's timeline.
2. On the color palette, click the blue color swatch.
3. On the movie control panel, click the Play button †to preview the animation.
The star gradually changes from yellow to blue while moving and growing.
4. Click the Stop button †to stop the preview.
Move an Object Along a Path
When you tweened the star's position, you produced a star that moved along a straight line from its original position to a new position. Now you'll create an elaborate path and make the star move along it.
Create a Path
1. Drag the playhead to frame 1.
2. Open the Curve flyout , and click the
Freehand tool†††††††††† .
3. From the Outline width box on the property bar , choose Hairline to be able to see the path you'll create.
4. On the stage, drag to draw an irregular line from the top-left corner to the bottom-right corner.
Attach the Star to the Path
1. Using the Pick tool , click the object name Polygon in the Timeline Docker window to select the star tween.
2. Click Movie menu Attach to path.
The pointer changes into a curved black arrow.
3. Click anywhere along the path.
4. On the property bar, click the Sets the tween to occur along full path button †to make the star follow the entire length of the path.
Preview the animation
1. On the movie control panel, click the Play button.
2. Click the Stop button.
The star now moves along the path you created, but the path itself displays briefly during the movie. You need to make the path invisible.
Make the path invisible
1. Drag the playhead to frame 1.
2. Using the Pick tool, click the path on the stage to select it.
3. From the Outline width box on the property bar, choose None.